![]() ![]() Functionally the same except projectiles fired by the head are significantly slower, the body gains more defense, and the crystal on the neck fires a yellow deathbeam style laser or swings a spiked chain in a slow, endless circle. Golem always jumps higher than normal when firing below itself. Player forced to circle around the golem in a counterclockwise motion while dodging slow, long lasting projectiles and attacking. ![]() ![]() Pumpking - scythes and yellow projectiles have their own hitboxes that can block the player's attacks. However, chlorophyte bullets, summons, seeking projectiles, etc will not target them.įrost queen - ai made more aggressive and emphasizes staying closer to the player before attacking. Crescent projectiles made larger.ĭuke - same change you suggested. Makes stage 3 less cheesable.Įmpress of light - hits inflict 3 seconds of potion sickness. Moon lord - all small projectiles made larger, slower, and more frequent, practically littering the screen with agonizingly slow bullets. Moon lord tongue halves healing from potions, making it risky to heal at the wrong time.For a guide to completing the Bestiary, see Guide:Completing the Bestiary. The Guide as depicted in the Bestiary's first entry. The Bestiary is an in-game catalog of Terraria's various entities, including enemies, NPCs, critters, and bosses. It can be viewed by opening the inventory and pressing ⚒ Use / Attack on the book icon located to the right of the item trash can, at the bottom right of the inventory, or opening the settings and tapping the Bestiary icon. The Bestiary displays a description and basic statistics for each entity, including health, damage, defense, and knockback resistance, as well as advanced information like item drop rates. Entries can be sorted and filtered by various criteria, like stats, locations, times, events, etc. There are four stages of progression for each entity, each unlocked based on a player's current experience level with that entity in the world: Initially, no information is available about any particular entity. 10 kills: Stats and description display.Progression is tracked by various methods, depending on the entity type: For an enemy, kills of that enemy are counted (kills made before the 1.4.0.1 update will not count).Expert mode twins retinizer invincible update# For a boss, only one kill is required to display all information.Įnemies with multiple variants (such as Zombies) have a separate tracker for each variant (50 Pincushion Zombie kills, 50 Slimed Zombie kills, etc.).For a critter, the counter advances based on how many of that critter type the player came into proximity with.Expert mode twins retinizer invincible update#. ![]()
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